Medical Education
Healthcare Scientific is Building a virtual reality-based immersive solution for today’s medical education.
As we are evolving, so are the modes of learning and education that are changing and getting advanced.
All types of education are constantly changing. And medical education is no exception. The transition from the post-Flexnerian model, to the recent model of highlighting early clinical exposure, integration of foundational and clinical sciences, longitudinal learning experiences, promotion of self-directed learning skills, and competency-based education. And to impart such learning to medical students multiple technologies have been used. In recent years, Virtual Reality(VR) has emerged as a new method of delivering medical education and simulations.
Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world.
VR provides ease of learning and hands-on training to medical students, with a 24*7 available virtual environment.
Features and Benefits for Medical Students :
1. Learn 3-dimensional body in 3D VR
2. Hands-on Skills Training with Photorealistic 3D
3. Safe environment for learning and practicing
4. Ease of visualization for better comprehension
5. Admin dashboard for managing student logins, assessments and other analytics
6. Wireless
7. Multiple Clinical Scenarios
8. Gameful Experience to Enjoy Learning
FUTURE MODULES
GENERAL MEDICINE
GENERAL SURGERY
PEDIATRICS
FORENSIC MEDICINE
Sr. no. | Point of Difference | 3D Dissection Table | VR Table |
1 | SDL (Self Directed Learning) | No | Yes |
2 | Learning Curve | HIGH A dedicated instructor or a lab assistant needs to be trained to operate. The instructor needs to be present while students are using it | LOW Any teacher or a student can easily start and learn to use the VR with simple instructions |
3 | Experience | Touch screen experience in 3D | Natural virtual realistic experience |
4 | Technology | Basic 3D | Metaverse |
5 | Breakdown | If dissection table breaks down, complete skill lab work will be stopped | Individual break downs can be treated which will not stop any learning activity |
6 | Diverse access to modules | Not possible | Possible |
7 | Service | On site | Remotely |
8 | Portability | Dedicated space required | Easily carried |
9 | Monitoring | Monitoring of each individual is not possible | Individual monitoring possible |
10 | Software Modules | Future upgrades are rare | Regular updates and feature additions |
11 | Learning Fun | Difficult to operate, not enjoyable | Gamified immersive 3D experience which makes learning fun, stirs up curiosity |
12 | Price | Fixed | Flexible |